Hi eyeryone.
I'm struggling with this every time I have to deal with it and there seems very little information about the fastest or smartest workflow.
Basically I want to get the sculpted data (not the painted data) out of Mudbox and as separated as possible into ZBrush.
Ideally all subd levels with all sculpt layers
And to keep it simple we assume it's just one single object and we still have to original base mesh as obj or whatever laying around
Replies
did take some time but tried it out and seems to work. Thanks a lot! There did certainly happen some development between zbrush 4 and 2020 I guess
cheers!