Im sure I will be answering these questions a lot more once we can post some work for Uncharted 3 as I know a lot of people are curious about the work flow since it is quite different from most studios. But I will answer some of them quickly and more in depth later when work is posted and screen shots can make things…
I'm a lazy shite so I'll copy pasta this business over here from GA! Crazy! Epic thanks to all who think I should be in the top 30 - Your the best! :D If I was a judge tho - seeing my finals I wouldnt have picked mine haha! Seriously guys it was junk - I would have liked to polish each of my shots to the level of my beauty…
I like everything even the post formatting. Cool to see some irl drawing, seems to work out and yeah, its probably better to practice more of that since we do not know what will happen and we can at least do stuff outside of the "network of connectivity...". The luxurious side of the madmax vehicles! Down to see what you…
This is a gameplay consideration. If you need the cannon aim to be responsive immediately to input then lock it to the mouse, move on and then add animations local to the cannon later if you need them. If the cannon should lag then you have more freedom and can basically do whatever looks prettiest However, it's a game-jam…
Haven't made a thread in a long time but felt like I could use more eyes on my work to get feedback and help learn some new software. Currently learning Blender and World machine to take on larger scale environments. Any tips are appreciated. Following this reference from Vladimir Eshelin. Here's what I've got so far…
Shader Forge 0.26 is now released • You can now use global variables! - Currently supported types: Value, Vector4, Color and Texture - Right click on a property and select "Make global" - Global variables can only be set from code. For example: Shader.SetGlobalFloat("_MyGlobalValue", 5.0f) - Currently, there's no way of…
Kawa Tengu 川天狗 かわてんぐ Translation: river tengu Habitat: riverbanks Diet: fish Appearance: Kawa tengu are tengu which make their homes along riverbanks and lakesides in eastern Japan. They look like other tengu–vaguely birdlike, with dark feathers. They usually remain invisible to humans, but are sometimes spotted on cloudy…
Hello fellow Polycounters! I've taken the feedback I've gotten to work on lighting/rendering. I've also added new pieces to my portfolio. I would love to get some feedback from you guys. You can find my portfolio at: https://www.artstation.com/artbyfan My previous progress thread is…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Viking Environment : Development Diary http://www.artstation.com/artwork/Kax1Zx Hello my name is Alejandro Díaz Castellano, a third year student at FX Animation School. I am going to talk a little about the last project I have created for school with my friend and classmate Víctor Agrisuelas Pascual. + References. The main…