Hey guys, I'm working on a first person red dot sight and I want this laser effect to really pop. I'm working in Unreal, and I have a camera and a weapon sight attached to it. The camera is free to move about the world and look in any orientation with the weapon following it. I've got some subtle movement of the weapon in…
Hey, I've been struggling with this for the last two days. I am trying to create a game with mel script, not by choice but for a project. The last piece that I need to make this possible is to attach transformation controls to a sphere that has a gravity dynamic (g.d.) on it. However, I think because the sphere has the…
Hey there, First time poster age long lurker, just the usual. I'm having some trouble in 3ds Max when using the sweep modifier on some splines. For many projects, even the entire length of the project I'm on now, Ive been successfully able to sweep splines into basic shapes. The problem is lately every now and then when i…
Another Weapon designed by Concept extraordinaire Kris Thaler (https://www.artstation.com/artwork/39V9g) This time its a suppressed tactical high caliber revolver. Hope you guys like it. Whole Scene 9930 triangles, Gun textureset 4K and Fastloader and Bullet 1K Gun alone 5066 tris Cheers! Axel
Hi guys, Maya beginner here - came from Blender. In Blender we have the possibility to focus on a single Vertex/Edge/Face with the comma button of the numblock - even with symmetry on. In Maya I have the problem to focus on a single face to get the rotation of the viewport navigation right, because with symmetry on, both…
So lately i have been seeing more and more animations guides and tutorials creating walk cycles that move in 3d space instead of looping on 0,0,0 xyz. Does this have to do with root motion? Is this a recent thing or am i looking at more advanced stuff as an animator? Hopefully someone can shed some light on this. Thanks in…
I saw this topic coming up from time to time, and today I got involved with one of them so I decided to just make a writeup about how to approach this effect using Unreal Engine: References: https://www.youtube.com/watch?v=Ld_peIKWE3A https://videohive.net/item/abstract-surface-of-moving-cubes/18266215…
Does anyone know of a plugin for max that will take a selection of objects and randomize placment? Ideally something with per axis control for move, rotate, and scale? Seems like this should be built into max- maybe it is and I just don't know about it?
Hello, I've been banging my head against the wall for like 5 hours now and still can't figure out a way to make a ball roll with wire parameters. I can do it in 2 separate axis' but the problem shows itself when they are combined. I used all my math knowledge as well but no luck. I have to use it for the wheel of my robot…
Im using 3DS Max's biped system for a quick rig for my current character. I have been trying to get the rotation of the UpperArm bone linked to the rotation of the clavicle bone so that when the spine rotates forward, and the clavicle rotates with them, the upper arm should be "locked" to the same rotation in the X-axis…