Hello, I want to share with you guys the results of my last personal project, which was a game ready character I made from scratch to study the whole pipeline, I shared some pics on my diary topic but I wanted to share with the people that don't usually see that kind of thread but maybe they would find it cool. Here's the…
Now free on Fab New version available. Concept Art Shader 2 features better styles, easier usability, and is optimized for Unreal Engine 5. Contents: * Overview - What does the shader do * Initial Setup * Material Overview* Outline Material * Greyshade Material * Hatching Material * Ink Material * Paper Material * Toon…
EDIT* Update. This opening has been filled. I would like to leave this post up for any future devs that come across it and feel like this is "exactly" the kind of project they want to work on. If this is you, please reach out. I've been there and we may be able to pull up a chair for you. ----------- Hi All! I am new to…
I finished what I am calling my masterpiece, feels amazing because this was exactly the image I had in my head I am so proud of this one! My Artstation is linked below, I'd love if you checked out the video I made! ArtStation - Venice, Sarah St Laurent
Not paid Hello, Looking for 1-2 other 3d artists to team up and create asset packs to form a small studio. I primarily focus on stylized but can also do realism, depending on the asset pack we decide to create. I have good knowledge in Unity, blender and Substance Painter and some experience in animation Here’s some of my…
Hi everyone, I am working on particles but I am having 1 problem. I create a prefab with these particles and put it in canvas. If I preview them in scene they work fine. But when I play the scene they only play the "trail" particles and the "impact" particles don't play. I don't know what I'm doing wrong
I'm creating an XGen groom for a character which is working for the most part. The issue I run into is how some clumps seem to clump on themselves for lack of a better term. Take a look at the image below and you can see a few of those issues (the forest-ish green looking clump alongside the light blue clump on the…
👽 Peer World is looking for a 3D senior technical artist with experience in gaming and mobile application pipeline and production. As we create experiences that do not exist *yet, we need a candidate with a creative tech vision in the ai + mobile gaming universe. 🌏 Peer builds a gamified ecosystem on a proprietary,…