I'm creating an XGen groom for a character which is working for the most part. The issue I run into is how some clumps seem to clump on themselves for lack of a better term. Take a look at the image below and you can see a few of those issues (the forest-ish green looking clump alongside the light blue clump on the character's left alongside the golden yellow clump on the right. It's also difficult to see, but the blonde clump also has that same issue).
Another issue I'm running into is where some strands seem to be attracted to the wrong clump. Take a look on the character's left with the salmon and yellow clumps. I've adjusted the salmon colored clump to show the effect. The yellow clump itself (alongside the salmon one, honestly) are also incredibly large - larger than the other clumps. You can see the start of the yellow clump and how wide it is, going far enough to the character's right that it starts getting into a pink clump. I only adjusted the clump width globally with the graph - I haven't painted any region maps or the like yet.
I'm using a singular clump modifier and set it to guides to get the pointed anime-clumping look I'm going for.
Would appreciate any suggestions as it's one of the biggest issues I'm having doing grooms with XGen. I worked on a different groom last year and had similar issues, even though the guide count was much higher. No matter if I created a region map or deleted and recreated the guide, it would lead to the same large, interpolating-between-multiple-guides clump with some clumps exhibiting the same "clumping on itself" behavior.
And while not an ideal pic, I threw in a picture of the scalp geo in the off chance that it isn't dense enough.
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