Anyone use a laptop for modeling? Thinking about getting a razer blade 14" laptop in hopes ill enjoy modeling on it, on the couch or coffee shop or whatever.. but wondering if its going to be a crappy experience on such a small screen. Anyone have experience with this? U
This was my first time modeling a character in Maya and would really like to get some feedback on this. It was fun making this character and would like to make more in the future. I want to try and get into Zbrush though to make my character models.
Im starting to learn environment modeling for games, and my first question after reading the general guide of Polycount is still my longtime question: reducing polys vs equal distribution in a variable geometry. I was modeling this arch: Attachment not found. with polygon efficiency in mind, obviously this would have a lot…
Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
Do you have visions of a nuke hitting your annoying neighbors apartment? Can you see every little detail of that devastation? The smoke rising from his charred music collection? Do you spend your free time modeling to perfection every detail of an alien space station? Or your special car concept? Then you have the kind of…
Please, before trying to use it in game, take a moment and read this -> http://wiki.polycount.com/wiki/Subdivision_Surface_Modeling Hard surface modelling and smoothness aren't used in games directly. As the wiki explains it smoothness is about creating either models for baking normal maps (and other maps) or for…
What about Sweep a spline shape, down a path spline? It is fairly easy to edit a handful of spline verts and have it drastically change the geometry with very little effort. The UVs it gives you are also fairly decent and can tile well. You could also model out a long straight trench and then pathdeform(WSM) instances of…
We're looking for a freelance 3D modeler / texture artist to produce a series of low poly robots from photos, drawings and/or high poly engineering models. The models will be used in a 3D VR simulation and we will require, in addition to the mesh, a diffuse map, ambient occlusion/dirt map, specular map and bump/normal map.…
Hi all! My name is Vandre Koch and am currently based in New Zealand. Have been modeling for 3 years and have mainly done modeling so that i could make environments for games. I also do character modeling, 3D animation and am familiar with both ue4 and unity. Un-Taught skills: Hard working Motivated Enthusiastic Peoples…