Haha, some time ago I made a fairly low poly model using exactly that reference for the Source engine. I recorded the process and put it up on YouTube.
It's not great at all, now that I look at it, but maybe you'll get an idea of an approach.
You could build up one side as a plane, then copy and rotate around til you have all 4 sides. Then weld the verts as one object, and extrude edges inwards for your "feet" their.
OR
Build a box, put 2 edge loops evenly spaced then delete the middle face. Extrude edges for "feet" then mold the rest.
Haha, some time ago I made a fairly low poly model using exactly that reference for the Source engine. I recorded the process and put it up on YouTube.
It's not great at all, now that I look at it, but maybe you'll get an idea of an approach.
EDIT: I should mention it wouldn't work for a hipoly base I think.
Thanks for the video, I will really help me through the process, though I'm going to try ot model a high poly, but I think this will give me somewhat of an idea on what to do because I've been tryin and tryin with the base/legs but it just doesn't want to bend to the way I want without being too complicated.
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It's not great at all, now that I look at it, but maybe you'll get an idea of an approach.
[ame]http://www.youtube.com/watch?v=kauO7nZI9us[/ame]
actually it's pretty terrible
EDIT: I should mention it wouldn't work for a hipoly base I think.
OR
Build a box, put 2 edge loops evenly spaced then delete the middle face. Extrude edges for "feet" then mold the rest.
Also when you model it pay more attention to the reference than vcool :P
Ahh Thank you.
Thanks for the video, I will really help me through the process, though I'm going to try ot model a high poly, but I think this will give me somewhat of an idea on what to do because I've been tryin and tryin with the base/legs but it just doesn't want to bend to the way I want without being too complicated.