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Modeling Stone lantern

HTLu
polycounter lvl 9
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HTLu polycounter lvl 9
Hi! I want to model this prop, but I have no idea on how to model out the base. Can anyone help me with this piece?s3pppl.jpg

Replies

  • Amarth93
    start with the four legs and model it until you got a fine base mesh and import to mudbox/zbrush and sculpt it there for best result
  • vcool
    Haha, some time ago I made a fairly low poly model using exactly that reference for the Source engine. I recorded the process and put it up on YouTube.

    It's not great at all, now that I look at it, but maybe you'll get an idea of an approach.

    [ame]http://www.youtube.com/watch?v=kauO7nZI9us[/ame]

    actually it's pretty terrible D:

    EDIT: I should mention it wouldn't work for a hipoly base I think.
  • Seere
    You could build up one side as a plane, then copy and rotate around til you have all 4 sides. Then weld the verts as one object, and extrude edges inwards for your "feet" their.

    OR

    Build a box, put 2 edge loops evenly spaced then delete the middle face. Extrude edges for "feet" then mold the rest.
  • Surfa
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    Surfa polycounter lvl 12
    awww yeah good times baby.

    Also when you model it pay more attention to the reference than vcool :P
  • HTLu
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    HTLu polycounter lvl 9
    Amarth93 wrote: »
    start with the four legs and model it until you got a fine base mesh and import to mudbox/zbrush and sculpt it there for best result

    Ahh Thank you. =)
  • HTLu
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    HTLu polycounter lvl 9
    vcool wrote: »
    Haha, some time ago I made a fairly low poly model using exactly that reference for the Source engine. I recorded the process and put it up on YouTube.

    It's not great at all, now that I look at it, but maybe you'll get an idea of an approach.

    http://www.youtube.com/watch?v=kauO7nZI9us

    actually it's pretty terrible D:

    EDIT: I should mention it wouldn't work for a hipoly base I think.


    Thanks for the video, I will really help me through the process, though I'm going to try ot model a high poly, but I think this will give me somewhat of an idea on what to do because I've been tryin and tryin with the base/legs but it just doesn't want to bend to the way I want without being too complicated.
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