Hey Polycounters, Lately I've been experimenting with a new style of cel-shaded rendering in ZBrush. My goal is to make pieces that look like flat 2D images, when in reality they're fully 3D models. My first victims are Sokka and Aang from Avatar: TLA (Katara and Toph are next). Comments and critique are very welcome :-)…
Hey guys, This is my very first thread on Polycount. I am currently in my final year of a 2 year course in Australia and would love to get your opinions on the work I have so far, it would be a great help. Normally I do concept art but I've branched out into 3D modeling, texturing and animation. So let me know what you…
Latest: Hey guys, second post on Polycount and I need some pointers and criticism. I'm creating an idyllic hubworld for a 3D platformer game. I'm hoping to finish this environment in the next 2 weeks and I shall be updating. Be harsh! :) Moodboard: Level Plan: Current Progress: I really hate the bridge right now, I think…
:poly139:Hello everyone. Below is my very first serious attempt on 3D character Model. Please give me some help so I can make my second one better. I am not too satisfy with polycounts on the character. With these many faces the character still looks some what off. Sometimes I found eliminating triangles really adds more…
I just heard about the new Xoliul shader and every time I try dragging mzp file I get the Error "Could not Load". I have tried Disabling the Nitrous Holding CTRL and SHIFT before opening 3ds max dragging the Xoliulshader_2.0 into the fx folder and it still does not want to download. All the solutions I tried were from…
Hi Polycount, I've been lurking for a year or so as I tried to teach myself a little about modeling, I'm not a student -not a 3d student anyway- but more of a hobbyist. Hopefully posting some work and getting feed back will help motivate me as I've never actually finished any digital work. Anyway I've been fooling around…
Hello everyone, My name is Neil Sangani. Mistry10 has been telling me to join Polycount and start posting for a while now, so I followed his advice! I have created this thread so that I can continue to post my work and get some critiques. I am a graduate from Humber College, and I am currently building my portfolio to land…
Hey everyone, this is my first post on PolyCount so I apologize if there is a better forum topic this should go under, but I wanted to ask this question. When do you know when your project, such as an Environment, is done? I'm currently creating a 3D Environment myself and I'm having a hard time knowing when I should just…
Hello, this will be my first post at polycount and I'm really nervous about it. If it's not the right place for the thread, please move/delete it :) I am an aspiring artist. I think i could call myself an generalist but more and more I'm leaning towards 2D, still, I want to improve my 3D art as much as I can. Here is some…
Hello everyone I am a big fan of CrunchCast and I been lurking on polycount for awhile now I am starting to building my 3d portfolio. just looking for thoughts and feed back? http://tkaracan.deviantart.com/gallery/#/d41busk Here is a Link to our Team blog where we are making a Brawler Game…