Hi Polycount, I've been lurking for a year or so as I tried to teach myself a little about modeling, I'm not a student -not a 3d student anyway- but more of a hobbyist. Hopefully posting some work and getting feed back will help motivate me as I've never actually finished any digital work.
Anyway I've been fooling around in Silo mostly, but recently downloaded some Autodesk student software, I'm too intimidated by Maya and Max, but below are my first two efforts in Mudbox.
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The Monster at the top is a Yaun-ti Abom, but it turned out a bit more dinosaur like in the head I'd like to put some leather armor on it and give it some hands but I'm not sure how to add to the mesh or if it's even possible at this point, any ideas?
Also I think this female bust is a lot less androgynous than the last so thats progress.
I really wan't to finish this model but I feel I need to sketch up a concept before I go any further and I've been too busy making heads and trying to learn the tools.
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I'd love to get into greater detail, but besides not having the skill, I have serious performance issues with mudbox beyond 750k or so polys. I'm not really sure I know how to make the most of layers, and hiding part of the model often doesn't help.
I'm going for some kind of victorian swashbuckler, but I don't really like how all the plates float and don't really seem to fit together.
As that paint over made pretty clear, I can't digitally paint for shit, so that seems like a good place to start, and hopefully by practicing that I might find a visual style that suits me.
Here is a fast and moderately successful portrait of Barbara Palvin, Though next time i wont chose a reference image with so little contrast
Karlie Kloss...