Hey guys, I'm getting this weird slashing/cuts thing going on when I get normal maps from zbrush. I've played with the settings and can't seem to figure it out. Any help?
You should break your uv's whenever you have a hard edge. An edge is hard because the vertex normals are splitted, which correspond to the next to last plane, in light blue. On the last plane, the normals are averaged : there's only one smoothing group. You don't need to break the uv's.
Hi everyone, I sometimes run into problems when baking normals in tight areas such as crevices of V-shaped things etc. I use xNormal to bake my maps, and haven't found any clean fix or workaround, I've just been able to minimize the damage (since most of the time it's hard to see in the crevices). If anyone knows a solid…
Hi, I am currently making an acid container prop for my portfolio. I have created a low and high poly, but when it came to baking out a normal map, it has come out wavy in the area shown in the image below. I am not sure how to set the cage projection to rectify this issue. Any help would be great appreciated! :) NB:…
I've seen several different techniques for blending / overlaying normal map details in Photoshop and was wondering what technique most people are using. Some of the techniques I know of: 1) Set the top layer to "hard light" 2) Set the top layer to "overlay" and set the blue channel level info to "128" 3) Blend each of the…
Hello, I've been having some problems with normals. I've read the wiki here and read some threads about how to do this right, but seams like I never get it correctly. I've split the UV's and added one different Smoothing Group for each Polygon, but still, I got the black edge problem. What am I doing wrong? Thank you in…
Hello everyone, Im having trouble baking my normal map. Everything looks amazing except each time no matter how much I change the settings, I keep getting this weird black pixel markings on it in certain areas. They arent even edges either. I posted a pic to show what I'm referring to. If anyone can help it would be much…
Hey, I saw this awesome way of making trees, and that you can use a method in 3DSMax to project normals from one object to multiple others. https://simonschreibt.de/gat/airborn-trees/ I've been searching for the Maya equivalent, but unable to find anything so far, so I was wondering if anyone here could point me in the…
I am not familiar with all the aspects of normal map yet. But it seems it's only good for rendering in certain angle. Because no matter how much light I put on right side, when I turn the camera to render in a different angle, one side of the model is not lite up at all. Anyone mind give me some tips on this? I don't…