Hi everyone, I sometimes run into problems when baking normals in tight areas such as crevices of V-shaped things etc. I use xNormal to bake my maps, and haven't found any clean fix or workaround, I've just been able to minimize the damage (since most of the time it's hard to see in the crevices). If anyone knows a solid fix it would be very helpful! Thank you!
Replies
2nd.
Giving this thread a read though <<click Yes read all of it, I did on a sunday worth it if your serious about this stuff, not just think it is cool.
3rd, doing what DLK said.