Hey guys! A few of you mentioned that you wanted a tutorial on how to make arches (or other geometry) curve around a cylinder. Well, this is my first tutorial, and so if it ends up being confusing let me know and I can rewrite it. I took too many pictures, but I'm more of a visual learner. Here goes. Let me start off by…
Hey forum, I'm animating this character using 3DS Max. What I'm doing now is trying to make it a walk cycle. The character is rigged, but needs a custom keyframed walkcycle since its way of walking is very different from Max's preset walking animations. I created the entire cycle, but now need it to loop. I tried using the…
This is my first post on polycount and I'd really like some help with loading a model in Source SDK's Itemtest. So, I created a model in Autodesk 3ds MAX 2012. 651 polygons. No bones. I didn't unwrap the UVW and texture it, I just used the material editor to give it colour and effects. I did use raytrace. I exported the…
Hello everyone! So ive been really interested in scripting and the sorts and i thought i should give it a try. Basically what i am trying to do:- Im making a Blueprint manager. What it would do is let you select images (Front,Top,Left,RIght,Back) and create planes with the same measurements as the image and place it in the…
Hi there, this is the first beta-release, so there may still be a lot of bugs, limitations and only a basic amount of features ;) But since it allows you to place at least existing objects with the tools of maya, it may be useful to some of you, so we release a first version. I created this thread so we have a clean spot…
Ninja Dojo V 6.0 is now available on Creative Crash and on the Ninja Dojo web page. http://www.bk3d.com/Ninja_Dojo/Dojo.htm Ninja Dojo (Black Belt) https://www.creativecrash.com/maya/script/ninja-dojo-black-belt Ninja Dojo (Grandmaster)…
Alo, wasn't active here, but here's the progress so far. Updated storyboard- Shot4- Working mostly on shot 4 now. Figuring out workflows in Nanite and Blender. test surface mask test blend mask shader tests Lastest screengrab Gif progress so far- Youtube -https://youtu.be/-mlVTfCAZfg Geometry nodes- Started getting into…
Or like Substance Painter but working in 2d space with pixel snap precision . Something simple like 2x2 ? Vector style maybe including vector curves to scatter small things along. With color range selection ? Something for quickly compositing materials from already existing pieces , not even any 3d preview is necessary but…
Hello to my fellow polycounters! I’ve been working on a character in the evenings after my day-job, in hopes of pushing my portfolio forwards. In the past I’ve either had a fairly generalist portfolio, or the chosen designs were not visually strong. I’ve reflected a lot lately, and decided to push forwards with a stylized…