So here's the 411 on me and what's going on: I graduated last year with a BFA in Computer Animation. I was trained in Lightwave 3D, and I've spent maybe the last 4 months or more teaching myself to use 3DS Max. I made that decision because I want to get into the gaming industry as a prop/environment artist and the…
I've rigged and animated before, and can't for the life of me work out what I'm doing wrong here. Literally wasted three hours of my life trying to work this out. The bones are not affecting the skinned, weighted mesh. Anyone see why?
There's a clause in my (UK)contract that basically says the company can claim ownership of anything I produce at any point during the time I work for them. This is regardless of whether I used their equipment or did the work on my own time. The clause is discretionary and historically they've been quite nice about it but…
https://www.newgrounds.com/portal/view/747889 A friend told me to post here some of my work so here we go : Thats the animation i released in early 2020, took me 4 years to complete That 2D Animation frame by frame is about two monkeys heroes from the Bloons td6 universe fighting off ! My current work is different of…
I know i post alot on here lol.......Soo guys more work on rigging and making facial controls and cleaning up the overall look and feel of the rigs basing it on what i saw from blitzcon vids and googling how blizzard entertainment does their own rigging. Still a work in progress but its still pretty sick…….And yes i do…
A confusing title but i honestly did not know how to convey what i meant in words too well. So i was testing stretched vs cubed uvs for this displacement method but when importing this - From maya the results end up like this - But when i use the "Create - UVTile" the results are phenomenally more accurate too what i was…
I am trying to do a sort of grand comeback to Photoshop. Blowing dust off my sub I am still paying because of old habit. Chat GPT script writing + Photoshop event listener made it super capable again. Chat made me super helpful one click "crop from master file and export material channels from layercomps " script working…
Hello polycounters :) I'm working on models with very low specs and getting a hard time generating efficient UV maps because I can't really get snap on grid to work properly on edit UV window. The problem is that edges always average when they are not really aligned to the grid, and that becomes a huge problem when you…
Hi guys,i have a problem on max,look at the mesh on the image below. the turbosmooth are not working properly,is like if the vert on that area have a different weight but i have check & the weight is ok,i have try to delete & use the button Create to do again the faces or selecting 2 edge & using bridge but this doesn't…
Thanks for your reply Eric. Well for example when i try to convert a normal map to nDo normal the image resulting is not a normal map anymore. So i just can use it to create normals but not for editing.. Another thing is for example when trying to convert a selection to normal it doesn´t work. Just creates a flat blue…