Then this is likely caused by texture filtering... it's sampling from the other side of the texture. Three solutions... 1. Turn off texture filtering (no blurriness, big blocky pixels instead! yuck) 2. Shrink the UVs a little. 3. Change the shader UVs to use Clamp mode instead of Wrap mode (so it samples the same side of…
My suggestion is to sculpt a head and cut from it and do fragment study this way, parts has to relate to the whole Ears are very shaky thin and deformed .Ear is super easy you have C + O for outside Y + 3 for inside + few holes that's it and the whole thing live of a diagonal spiral Eyelid doen't wrap around the cornea ,…
Hello again, I am having trouble wrapping my mind around how to create these boots in a way that is suitable for animation. With the boots I have now, they stretch and skew in undesirable ways when I try to create a running animation for example so I'm looking for some feedback on how this can be improved. I see a lot of…
Finally managed to get this guy wrapped up and in editor. I tried to get it all finished before I ran out of steam and think I just about managed it - there's loads of things I would like to fix if I had time but... I dont anymore! Came in totally over budget at around 14,000 polys - could easily optimise this alot more…
Dear Polycount, I've just posted a new CrazyBump beta test. I would appreciate your feedback! www.crazybump.com/release/CrazyBump_Beta_Feb4.exe changes: -New "extra fine detail" slider added to the normal map controls. -New "slope influence" slider added to the specmap controls. -New option to toggle horizontal and…
Hey everyone, NOT trying to spam the board with this guy, but I believe I am pretty much wrapping up on him and I really wanted to share it. I worked my way through some anatomy tutorials as I modeled him and am pretty proud with what the 'finished' model is looking like. I know there are mistakes and welcome any feedback…
hey everyone been working on this on and off for quite a while :) it was about time to wrap it up and move on though. it was just a fun thing for me to push pixels around when i was bored at home or had a few minutes to spare. thats why i never set myself a deadline for it. the model and uvs are by bobo and can be…
So I want to use unreal engine to render my student film, but I just found out that I have to create the hair differently than I usually do. Apparently, I have to create hair planes and then apply a transparent texture to all of them. So my question is would I create hair planes for the eyebrows or just paint them in…
Hey, this is a character I just finished up except for some detailing. Hes 'supposed' to be a very goofy lookin pear shaped WW2 US Dog Handler so his proportions are a bit wacky. Almost like a "Gomer Pile", if I am spelling that right. 1180tris. Hes got a black "K9" wrap in his left arm that you really can't see that well.…
hey guys, yeah yet another portfolio thread. www.benjaminsauder.com I put toghter some work of mine, im not on the jobhunt at the moment, but had this on my to do list for years. Just wanted to wrap that stuff up, get clearance from the company and give it a clean presentation. So feel free to comment and critizie. i know…