Hi, I will be available for freelance beginning Oct 21th. I'm also interested in fulltime work within the U.S and possibly Canada. I'm an experienced character artist with several years working for studios. I can create characters from concept to final in game model. I specialize in next-gen but I can do low spec art too.…
Afternoon all, haven't posted here since my Stuka texture topic but thought i'd start stopping by abit more. I got some great crits last time and could use some feedback on this character. Im not really into this character modeling lark, im doing this for college and im finding it pretty hard to be honest. Anyway, the…
Latest Progress: Start of WIP Thread: Starting a thread on my next character. It's been a while since I've posted here so this should be fun My intention with this character is to become more comfortable with the hair plane workflow, to incorporate marvelous designer into my process, and to improve the quality of my…
Hello everyone. I'm 3d Character Artist from Brazil and I'm available for freelance or full time opportunity. If you need or knows someone that needs characters and props for games or animation/cinematics, please check out my portfolio: www.lesoaress.com Linked in: https://linkedin.com/in/lesoaress Thanks!
I'm completely rusty on character art and i'm trying to build up a small portfolio to use to apply for a job at the end of next week. I need some in-game character type art tutorials really, really bad. Any help would be massively appreciated. Thanks Jon
Hi fellows I was looking for some insight into your workflow when working with characters and creating an item such as long (maybe shoulder length) hair or pony tails and how you go about creating it. Are there any shortcuts besides carefully placing each hair plane on the character's head?
Checkpoint Studios is looking for a character artist to take on the task of creating characters for our upcoming game. We are a recently founded group creating a realistic style, tactical FPS. Requirements: * Good communication skills in English * Knowledge and experience with either Blender, 3Ds Max or Maya (must have…
Hi Polycount! I’m a 3D artist with over 8 years of experience in 3d design, metaverse, and mobile games. I’m recently aiming for 3A studio roles (e.g., 3D Concept Artist, Environment Artist) and have spent a year refining my portfolio, but got feedback it’s “too broad.” My portfolio includes:- Manga style game demo-…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
Hi Polycount, I'm new here. I just graduated college (the UK kind) and I want to start applying for jobs. (Don't want to go Uni for various reasons). I do not want to be a character artist at the start because I find it too difficult, and the competition far too fierce, but I will certainly make more characters some time…