Hi all, I've just recently started using Zbrush and have hit a bit of a brick wall. I've got some dodgy Geometry that I just want to basically delete and fill in the gap or flatten down so that the artifacts don't exist any more. The only suggestions I can find on the net are to export out to say Maya, delete and fill in…
ive worked with super sculpey before (the pink stuff). today i got some super sculpey firm (gray). i was just wondering if its supposed to be THIS freakin hard or did i just get a really old one thats started to dry out? i cant even break the brick with my hands. i used a blade to cut a corner off and it broke into small…
Hi, I´m currently creating a scene based on this concept: https://www.artstation.com/artwork/aEgrq I want to improve the model because it lacks something I can´t really nail down. I asked a few people and they said that I should bevel it more and sculpt some details but I´m not really sure what and where because I want/try…
Basically I am trying to successfully create a character with a muscle system and get it into the unreal game engine. On this thread I shall post my progress and all the brick walls I hit as im hitting them Ive just finished tweaking the base mesh. Now im creating the normal map in zbrush. Here are the concepts and how the…
I was looking forward to completing and texturing my tank. But now all is lost. Everything. But you know what. There was a sense of relief when i smashed this 800 dollar laptop on the ground. It felt really good. It felt like smashing someone in the face. It felt like i was smashing my internet stalker in the face. It felt…
Hey guys im working on a modular road atm for a victorian street there will be buildings from the era but im starting off with this atm. im just wondering how i should sort of go with the texturing of these roads... should it be like bricks or tar or a bit of both let me know also can i make these models more effiecent i…
I'm not sure if this is the place to post this but here we go! I recently started messing around with Substance Designer and really have falling head over heels. My first materials a brick wall material, a stucco material and a blend of the two materials together. These were also rendered out in Marmoset. Any critics are…
My suggestion was kinda vague. I am not suggesting to make the lines more diagonal by rotating around the axis from camera to tiles. What I mean is, if you saw the tiles from profile, they would be 100% totally flat. My suggestion was to rotate them sliiightly, so when you bake the normals, if you disable the layers for…
If your going to make a model in an art style like Dofus, your going to want to make everything brighter (lighting wise). The more vibrant the model looks, the closer to the actually style of the game you will be getting. As for the texture you have right now, I wouldn't use the pattern you have, I would use just a simple…
Well, I'll say it needs a lot of work. The textures look like something from the year 2000 and the environment too low poly for anything to be considered up to today's standards. The road doesn't seem to be to scale for a two lane road, much too skinny. The picture of the building in the last screenshot has skewed UV's on…