Hi all,
I've just recently started using Zbrush and have hit a bit of a brick wall. I've got some dodgy Geometry that I just want to basically delete and fill in the gap or flatten down so that the artifacts don't exist any more.
The only suggestions I can find on the net are to export out to say Maya, delete and fill in the holes and then re-import. Surely there's an easier way than that?
Thanks for the help,
Craig
Replies
then you can just make seperate subtools for the groups leaving you with one subtool for the sculpt and a couple for the floating stuff- you can delete the floating stuff seperately or collapse down and delete all in one go
if they're holes i guess you could just smush the sides of the holes together then dynamesh and resculpt back to the needed form