Hi guys, This is the first time Im posting my work here on polycount and I was wondering if you can give me some feedback on my mage armor. I wanted to improve my hard surface sculpting skills, so I decided to make a mage character with a hard surface armor. I used a base character mesh to focus only on the suit but Im…
Hey, thanks for your reply and for the sugestions. I'm not going to apply anything from that to this character because what I had in my head for this guy is allready done, even though I'm not completly satisfied with him and it has it's errors most of which you noticed yourself, his soulpurpouse was to help me practice…
Hi I am studying about hard surface and am facing some problems , pls help me I have used Maya for base mesh and uv sculpted in zbrush and extracted the normal in XNormal As marked in the image here are my doubts referring to the image nos: 1.Why the straight borders along cylindrical objects coming as waves, in my case I…
Hi guys, I'm kinda new here (lurking for a bit, thank you for a lot of useful information). I'm modeling a toaster for a kitchen scene, and I'm stuck in the retopology phase. I used the modeling toolkit of Maya to create the low poly mesh. The final result wasn't perfect, and my mentor said that there were non-planar…
======================================================== APPLY HERE: https://www.hakjak.com/hard-surface-artist ======================================================== 3D Artist (Hard Surface Modeling) HakJak Studios is seeking an experienced Hard Surface Artist to join our art team. The ideal candidate is creative,…
Hi Polycount. So lately I was thinking about textures and how to capture them from photos, However getting a clean image without AO is a huge hassle and there has to be a way to avoid this while also getting better textures in the process. Recently i watched the video EPIC put out on their trip to my home country of New…
cView Studios LTD is a start-up founded by game industry veterans with over 20 years of experience who are still driven by a strong passion for game art and technology.We're
looking for freelance artists to participate in creating AAA visuals for
our clients, currently mostly hard
surface work. * You should have several…
Hello, Polycounters! I am excited to share how 3ds max surprised me, when I decided to find perfect sphere subdivision technique for our project last night. I hope it will be useful, as it is my first post here after more than 10 years of lurking around :3 This is my favorite solution. Very interesting pattern that looks…
Hello, I'm a 16 year old young artist. Ever since I was young and watching films like "Star wars" formed a love in me for spaceships and sci-fi vehicles of all kinds. A few months ago I discovered 3D software like Cinema 4D and immediately knew what I wanted to use this software for. Fast forward a few months and I am now…