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Normal Map for Low Poly hard surface doubts

polycounter lvl 6
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sagiarts polycounter lvl 6
Hi I am studying about hard surface and am facing some problems , pls help me
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I have used Maya for base mesh and uv sculpted in zbrush and extracted the normal in XNormal

As marked in the image here are my doubts referring to the image nos:
1.Why the straight borders along cylindrical objects coming as waves, in my case I have taken eight sided cylinder as low

2.Why only one uv seam has such abnormal contrast in normal map why not in other areas of uv seam

3. why in the arm region there is a reflection based miscalculation but the same circumstance is there where the arm meets the box but there is no distortion.

4. same point as no 3 shown more vividly

IT WILL BE A GREAT HELP IF SOME GOOD TUTORIAL(VIDEO WEB OR ANY SORT LINK IS GIVEN ON SIMPLE AND COMPLEX HARD SURFACE NORMAL MAP GENERATION. BASICALLY I WANT TO MAKE NEX GEN ROBOTIC ARMOURS ETC
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