sorry if this already has a thread, i couldn't find anything. i've been waiting a bit to see how the new polycount turned out, didn't want to say anything till it got going a bit. i'll start off by saying i think almost everything posted in the news section is pretty fascinating, and it's a great addition to the forums.…
Donating to turn off ads is a nice thought, but I'm not sure there's any value we could offer beyond "supporting Polycount." I'm also not sure the effort to get a handful of people to pay $10/one time or something would markedly offset the ongoing costs. The Spreadshirt site sold a lot more swag than the last t-shirt run…
Hello all, particularly to those in the Seattle Washington area. I am proposing that we have a Polycount Christmas party (or "holidays party" if we want to be more PC <== bad pun) Last time we had a meet-up must have been back in June right? Let's do something now since it's been almost half a year. I recall that the…
We are developing a mobile game and have not hired a unity engineer yet. We are doing all the art first than planning on hiring a unity developer to put it together. The 3D modeler asked me what polycount am I looking for in the Character Model and stumped me. From my noob internet research it seems around 1500 tris seems…
I was wondering, is there a solution which will decimate the polycount optimally on a rigged and animated mesh whereby the quality of the animation clips wont suffer too much? I am creating a mobile game in which every level will include about 5 humanoid characters. Each will be about 5k polygons/10k tris, and will have…
Is there a setting in Polycount where you can have a longer login time? The reason I ask is because whenever I try to respond to a post it sometimes takes me a while to type my thoughts down and I also have a bad habit with posting a wall of text and after I hit the Submit button to reply I am prompted to login again. For…
Hello, it's been quite a while since I've been on here. For the past few months, a friend and I have been designing a game, and I've been doing the models for it when my internet goes out or I have some free time. I've been trying to keep a polycount of 200 or less for the tools and handheld weapons, 300-350 or less for…