hey guys, if i have a plane model that i want to render out in Marmoset and the backface dissappears, does marmoset have a future to turn on 2faces? double sides etc etc?
This is my first play with Marmoset and 3D Coat so here it is my model made for fun :) Borderlands Feral Staff model I dont know how to post Marmoset view ?
Hey Polypeeps I've recently had my first stab at texturing with ddo & rendering in marmoset. any thoughts or comments would be greatly appreciated. thx
So i made animation for my fish character in Blender. I used Rigify add-on for the rig and then did the key frames etc... Then I started to render it in Marmoset Toolbag 4, but when I played the animation in Marmoset, one vertex starts to fly around. This is odd because the animation is fine in Blender. So I tested and…
Hey, Trying to set up my model in Marmoset but I'm a bit stumped when it comes to setting my Transparency channel. In Painter, I've added some color information to the Transparent parts of my model, but I don't know how to get the same result in Marmoset. In Marmoset all that color is lost and the whole parts completely…
Hello there! Well, I use Marmoset on my Macbook pro 2020 with M1 16 ram and It works incredibly slow when I Import my model. I can't even rotate it, let alone baking it.. Any tips on some adjustments to improve performance?
Is there any update on this? We would love to use Marmoset 4 for texturing in our production but not being able to use UDIMS is a huge hindrance ... which is a huge shame since i really love the overall design of the texturing tools of Marmoset 4!
I've baked and textured this in substance painter, but when I assign all textures in marmoset toolbag the results have these strange pixellated shadows in the normals. I've tried flipping normals, turning it off but nothing works. How do I get rid of these shadows in marmoset?