I am having real problems with geting nice face topology from zremesher. I am trying to retopo an upper torso/arms/head. the body comes out fine but the face looks pretty bad even with guides. anyone got a good setup for guides re faces to get nice results?
here goes my progress so far ... it's meant to be a lowpoly character for my blender game ... and the face's edge flow ... the face edge flow but before alteration
Hello, anyone here knows any websites that have good quality of human faces photo or skin pores? It is meant for texturing characters'face for film. thanks
only a modelEditor panel/window can toggle -wireframeOnShaded :( however, if yer only editing 1 UV at a time, or a series of uv's that in combination do not make a complete boundary of a face..view > view contained face will clear the wireframe ( since no face are contained ) If this is not the case then only the enclosed…
Hello I am looking for a character artist for games who is good at modeling realistic faces and hair (hair cards)+ anatomy and eventually armor inside Unreal Engine 5. Price is negotiable. Please send your offer and portfolio to this thread.
Thanks for the feedback Alemja. I agree re the faces. My problem was probably always with the photorealistic side, never quite got in to making faces that are meant to be hyper realsitic. I think the cartoony/ semi realistc suits me more, so might cull some more of my faces . I realise there area lot of Arnold rendered…