I've been trying to convert the Substance Skewmesh baking process from 3ds max to Maya. I'm running into one odd problem though with my test. One piece always seems to bake weird. The lines are wavy and on the other edges the seams are somewhat visible. When it is baked normally, that edge problem goes away but the bolts…
I have a model I'm working on of an AA gun that will move up and down with the aid of a hydraulic piston that I have yet to add into the model. I know very little about animating. What is the best way to get the desired result?
working in windows 10 and maya 2022/2023 This is probably a stupid question but it is something that bugs me endlessly and I have not found an answer. If I copy a file from windows explorer and paste into maya, for example a filepath for a texture to use in a material, this bit is always added: file:/// for example…
20/07/24 - Changed the handle grip to a simpler design with no gaps. May need a go over to add more texture or could leave until Substance Painter. Also increased Axe head size to better suit a one handed weapon.
Firstly I would say add more dirt and dust along the contact points i.e. corners, where it touches floor and other objects. Thats where they pile up. Abd you floor material needs to be more interesting. Maybe add more breakup, dirt etc. and stuff like torn carpets etc. Overall looks cool. I like where this is going.
I have a low poly soldier. Basically looks like this, without the pouches on the vest. And I've been trying to figure out the best way to actually add these types of pouches to my mesh. I can create them just fine but I'm not sure about attaching them. I thought about beveling theme but was told that that wouldn't be a…
Hi! I have used dDo Legacy a lot, and there was a slider for Height for each layer with detail mask. Where is this option in Suite 2? I know that I can "Add new map" and choose Height from available list, but after that my models broke on parts. I liked that feature in dDo Legacy and it would be cool to do the same thing…
Hi All, I've a material setup which I haven't made my self, but i would like to build in AO node. The problem is that I don't realy know how to connect AO node (outlined in green) The node starts from the Diffuse_base and then splits up with a Texture_A and A_dirt_on/off which can be controlled secondly there are…
Hey guys , Here is a character that I have been rigging. It was decided to add a jaw bone but for some reason whenever I try and assign any weighting to the bone it goes all weird and stretches, as you can see in the pic. I have tried collapsing the stack and starting again but that makes it so that the envelopes etc don't…