I always feel a little bad when people reference that tutorial, I don't think I was a very good texture artist at the time I did it, but I'm glad it was helpful in some way :\ to figure out how to go about texturing old wood (or any other material you do) you should probably start by figuring out roughly what type of wood…
I'm working on 100% procedural wooden planks with worn paint. Here is the latest iteration: i added functionality in the graph to adjust plank size, paint erosion, nail position, paint and wood color and all that good stuff. The first (and perhaps most successful) part of this graph I tried to figure out was the paint…
Some of the photos of my progress. I have added more detail and fixed some of the shape and dimensions issues. I am still working on the rope on top of the sheath, but I am about to sculpt some wood and metal details in ZBrush. I will probably keep it fairly simple and focus on just the big shapes and details, such as the…
Hello all - here is a set of two items for Ana. I still have a few more ideas to test out before going back to this sometime next week. I hope everyone will have fun with this contest ! There are plenty of great entries already :)
First, about creating the upper eyelid crease, I agree it's a pain and I don't know how to do it in zbrush. I'd probably try to create two different objects (tools?) for the tarsal plates part of the eyelids and only combine them with the rest of the face later when the fat pads and eyebrows are 100% done, so they don't…
Okok. Yes, by freezing transform I mean applying it. Perhaps sharing your Blend file might give further insight. Perhaps someone else has an idea. I guess you could also try exporting in a different format, see it if that leads to any different result. Or add some supporting geometry and check that resulting cage/ bake…
This looks really good for a first try, kudos! First impression is you could crop more tightly, and use less blank space. This will make the props larger on your audience's screen, which is always better. For example: Another thing is they could use some staining on the wood behind the iron hoops. Usually you see some dark…
Hey @ddgurto that's a great update! The scene already reads much better, good job on that! In the first image it's still a bit unclear to me which one the focal point should be. is it the ornamental wall or is it the pillar. Currently the sun is shining on both of them separately. I'd try to have a clear indication where…
I haven't been on here in well over a year but the first 3D model I ever did was of a WW2 jeep. I now also own one that I'm restoring so I'll pin point a few details I quickly noticed from your model. Before the texturing, I would go back on your modelling a bit if you don't mind. The most easily spotted feature of those…
Hi guys, I used Zbrush`s UV Master, and there is just some weird shapes here, i`m going to use substance painter or quixel suite for texturing and with the Tri-planar projection the UVs doesn`t matter and i don`t have to use a UV Checker (am i right ?) but i`m not sure since i`m making this character for my portfolio so…