I found this awesome
worn metal tutorial where the artist briefly touched on making the wood look worn; it taught me quite a bit but I'm hoping there are more tutorials to supplement his. I'm working on a project that has a tremendous amount of wood assets.
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If you have to ask your self 'how how do I get my material to look like X', then you probably don't really understand what diffuse/specular/gloss/etc is and why it occurs.
Having the fundamental's princples will let you make anything, not just X kind of wood or X kind of metal.
to figure out how to go about texturing old wood (or any other material you do) you should probably start by figuring out roughly what type of wood you're going for and getting as much reference as you can. the reference is pretty much your roadmap to assembling the material
you're basically analyzing the way stuff looks when not throwing a specular for your diffuse, and how it looks when it is reflecting a specular for your specular. if you're using a gloss map then you're looking for the tightness of that specular, especially if it changes across materials, surfaces, or details. once you know exactly how the real thing looks, actually making the texture is just a mechanical series of steps to replicate it, really
I guess that is the way of the world though, where I was two three years ago and (thankfully) not where I am today.
Thanks dude. I'm working on a church scene and I want to nail down the wear of the pews. Looking at the reference, it's very splotchy wood and the lighter parts of the wear seem to be broken down into shapes that are very streaky on a horizontal axis, but damn am I having a tough time recreating that effect. This is where I'm getting pretty stuck.