I am having real problems with geting nice face topology from zremesher. I am trying to retopo an upper torso/arms/head. the body comes out fine but the face looks pretty bad even with guides. anyone got a good setup for guides re faces to get nice results?
here goes my progress so far ... it's meant to be a lowpoly character for my blender game ... and the face's edge flow ... the face edge flow but before alteration
Hello, anyone here knows any websites that have good quality of human faces photo or skin pores? It is meant for texturing characters'face for film. thanks
only a modelEditor panel/window can toggle -wireframeOnShaded :( however, if yer only editing 1 UV at a time, or a series of uv's that in combination do not make a complete boundary of a face..view > view contained face will clear the wireframe ( since no face are contained ) If this is not the case then only the enclosed…
It might sound very strange, but the script is doing what's supposed to: "Returns a list of faces not occluded, with normal facing camera direction". The faces that appear to be not selected in the farther end of the bent tube are actually occluded by the faces of the part of the tube closer to the camera. If a ray, cast…
Looks alike 'Duplicate face' is what you want... Take a look at the pics Shot at 2007-11-17 Shot at 2007-11-17 From simple cube, I selected a face (in face mode), and dupicated the face. In max, 'clone'(with 'copy' option) would be equivalent term. Then "combine" two objects (the simple cube and newly made face) first…