Hello guys, this is my first post here! I just joined today, excited to be here and learn from everyone and hopefully help someone as well! I am in desperate need of some feedback on a character I've been working on in my freetime since the end of December 2024.. The more I work on it, the less I like it and I am…
Overall I think this scene is a great practice for TrimSheets! There is little texture stretching on your textures. Your lighting is competent and really helps making your environment believable! A glaring issue I can see are seems, and the modelling is too primitive. (By primitive, I mean it lacks mesh-level detail) This…
Hey everyone! I just started a new series on stylized 3D character creation, and this is the first part – modeling the head of a cartoon boy using 3ds Max. 🔧 Software: 3ds Max + V-Ray 🎯 Focus: Topology, Stylized Form, Rig Readiness 📽️ I recorded the full process and published it on YouTube:👉 [Modeling a Cartoon Boy's Head…
I made a 3D model generator (of course its AI) that can generate 3D model from 3-5 images. I personally use it to generate the base, and then, fix here and there in blender or brush.https://3d.beviai.com/
This is one of the first few models I modeled in Blender. it was man years ago at this point, and my skill level has significantly improved since then, so I think its time to go back and redo it. Should I try and keep to that modern final fantasy remake style, or should I try a hybrid approach and use my own style? What…
We are looking for freelance artists / CG architects to
create low/mid poly meshes of architectural interiors. Models will be used in
Unity, so we expect meshes to be optimized for gaming (not high poly archviz). We would provide Autocad plans for reference. In this post
we are only interested in walls, windows, structure,…
Hi there, I'm here for first time, and I making bold move - start my posts from this category! My name is Aleks - as other guys at this platform I'm looking for a job. I don't want to waste your time, so here fast description of myself as a 3D Artist: I started doing 3D for 2 years ago, for this time I was in a indie…
default startup document can be changed and you can delete/add matcaps, brushes, etc in C:\Program Files\Pixologic\<<your version of Zbrush here>>\ZStartup yea basically what other people said. I haven't found a way to close individual subtools to save on memory, I need to close zbrush entirely if I want to have less…
This week I finished setting up the sniper rifle inside Unreal Engine along with a small environment to showcase it. I produced multiple renders as well as several cinematic videos to present the weapon in context. I also created two different texture variations for the rifle while keeping the same base model. This allowed…