So, I haven't been keeping up as I said I would and need to rectify it! So here's an art dump of the last sculpts that I've done for the 3rd/4th quarter of 2021. I'm especially happy with seeing my development between the old skull sculpt I did in 2019 to the one I did in December. It made me really happy to see that yes,…
ahaha this thread is awesome! i could only find environment stuff..seem to have made a good job of erasing all traces of my early character work! :( well organized with every image labled! this is where i stopped doing any more environment stuff and concentrate on character work! man, wish i could find some of my early…
Now that Christmas is gone, it's time to think about the new year So what you guys will make for a change? I hope 2012 will be a great year for everyone.
Got some PressTickets, wondering if someone of the Polycount Community is at the Gamescom ?! I think iam going tomorrow, no wating or sweaty kids ;) - Press day (for all who doesnt know, gamescom is the "The world's largest trade fair and event highlight for interactive games and entertainment" - in Köln, Germany -…
Hello, How are you? I'm searching for a versatile Unity developer that has an eye for detail, good communication skills & inverse kinematic / secondary physics experience to join us. I need your help with simulating properties of 3D physics between complex 2D sprites using the player's mouse input. These 2D sprites are…
Hi, I can't seem to find an option to have a matte/unlit shader in the viewport and in Arnold renderer with latest versions of 3ds Max 2023, 2024. I just want a single colour or colour texture to appear as is in the viewport and in Arnold. But with some of the legacy shaders and renderer deprecated, I can't find a solution…