Hi, everyone! Let me introduce my fresh software:) It is designed specialy for creating polygonal models with low polygon counts for computer games. Here you can see the basic kHED features* A simple, convenient and user-friendly interface, that is great for the beginers. * A powerfull tool to create triangles and…
Hi guys. I'm creating an environment in Maya. I'll create the high poly version and then the low poly version in Maya, then UV the low poly version. For baking the normal, ao etc. maps I'll use xnormal. After that I want to texture it in photoshop! I dont want to use any other texturing sotware so, I'm gonna stick to…
Aesthetically imo this environment you've created fits within target genre :+1: However being trained to gauge scale simply by eyeballing over many years as a HS modeler so my gaze was immediately drawn to the diagonal staircase which seems slightly disproportionate, compared to most objects in the scene.
Just to bring it up to date, here is the latest update showing some of the things I have added, including some more features for the music, the first ground texture made for the game, and for now, just a basic day/night cycle. https://vimeo.com/196912565 It took quite a bit longer than I expected to make the first ground…
thanks everyone, here is the latest chapter in the architecture series. This goes over creating tiling textures in Z-Brush. It specifically shows how I created the hexagonal roof texture that is mentioned in the first chapter. [ame="…
MagicSugar: Honestly, are you an ignorant short-sighted child? This is a simple list of some of the most recognizable names in the industry. The ones who build the solid foundation for what we know of the game industry today. You may think, "well, what about all the people who did all that hard work and overtime?" The…
It's been a few weeks since we kicked off the Beat Em Up Challenge and what a productive few weeks it's been. There have been some seriously nice and interesting entries so far and if you don't get much time to follow the challenge, then this post is for you! Here are a select few entries for you to check out. BEAT-EM-UP!…
Some of my branches are rendering almost completely black. I used production quality build. 4 res lightmaps. I've tried editing the vertex normal as per this link. http://www.polycount.com/forum/showthread.php?t=125920 But that seemed to look worse. I believe we should not have to edit custom vertex normals in UE4 due to…
You can apply here : https://smrtr.io/8-ZGw Gameloft Montreal is seeking a 3D Generalist Artist to join the team for LEGO® Star Wars™: Castaways, an Apple Arcade exclusive that has already reached the top of the global charts! Praised by gamers for its story, game mechanics and graphics, LEGO® Star Wars™: Castaways is a…