So this is my first proper attempt at sculpting a character, from my own base mesh to a finished, generic naked guy with smoothed over genital area. I started with a blockout in Max based on an ortho ref from the wiki. I've done probably an hours rough sculpting on the mesh now, mainly around the torso and a quick head.…
Hey there, I wanted to get some help on modeling a StickMan. The main issue with the structure of the mesh is to get the legs properly there. See with a Stickman as such in 2d the legs take up the same space.. while in 3d they can't. The strusture needs to be able to animate it for a beat'em up game. I've messed around a…
It's probably not the best way, but this is how I do it. I split my viewports, try to give each one an equal zoom level and angle each view appropriately to the directions i want to capture. I take a screenshot of the screen, copy and paste each view with a turqoise background, convert to the game's pallete (if 8-bit color…
So on a whim I picked up Phantom Dust for Xbox (the standard $19.99 price tag helped that decision). Well wouldn't you just know it, the game rocks. It's a very well done mix of Magic: The Gathering, Virtual On, and cheesy JRPG's if you can wrap your brain around that. The constant desire to build a better 'deck' in the…
I posted this at CGtalk but, I'm not getting many replies. I'm hoping you guys are a bit more talkative. I'm going for a comic book super hero style woman like an X-Men or something. That's why she looks like she's naked but doesn't have any toes. And, I'll make some hair for her later. I'd appreciate any comments and…
Hey there, new to the boards. I've been checking out the work here and could definitely use some critiques and tips on modelling my demo reel. I'm just wrapping up a Game Art & Design course and must complete my demo reel soon. Here's what I have so far. I'm still UVing most of them, and a few textures have been slapped on…
Characers with multiple modular outfits usually reveal skin, sometimes all the way to underwear (or even to detailed nudity like in Cyberpunk 2077, for example). It's also a good practise to study full body human anatomy by sculpting it completely, even if you're making a fully clothed character at the end. It ensures that…
EDIT: No longer accepting candidacies Hello! I am looking for a 3D modelist willing to created a rigged model of an existing character from a well-known franchise. Expected deliverable: Rigged 3D model with materials and textures, ready to be animated and rendered Format: Blender (preferred) or any format that can be…
Hello, I am Sol Azpiroz, a professional artist with more than 4 years
experience in the animation and entertainment
industry. I focus on concept art, visual
development, cut out & paperless traditional
animation. My notable projects include full game
artwork for a successfully funded Kickstarter
tabletop game. As well I…
I have a water tight model, a whole character in 1 mesh. (a nude figure) I'm trying to rig it and do some simple posing and animation with it. My questions is, can I add blend shapes for muscle deformation and so on with a model that's rigged with bones. Will blend shapes interfere with the bone rig? What made me ask this…