hey guys, we need to pick up a heavy hitting environment artist. doesn't have to be super Sr. but experience/skills are needed. must be comfortable with terrain generation on top of the prop work. shoot me those portfolios if interested. were in the Valley, LA area. im on the character/hard surface team, ill manage the…
Hi, this is the new scene I'm working on. I decided to do an industrial scene inspired by environments from games like destiny, COD and the division. For the base I'm reusing an old scene that I made 2 years ago and making it modular. First steps, making the scene modular. Some of the images I am using for inspiration and…
Hello there, I am new to polycount but wanted to share my latest environment. Here is a shot from it, you can see more on my artstation, and blog. https://www.artstation.com/artwork/58GLAg. Please feel free to leave feedback, thanks!
Working on a new environment for my portfolio :smile: Need some crits please! Here is the concept: And here is what I have so far (The lighting still needs allot of work) Any improvement suggestions would be greatly appreciated! :smiley:
Well I decided to ditch my "bruges" environment for a number of reason I won't bother explaining. This time around instead of relying on my own design skills, I'll go with professionals art! Concept: http://i65.photobucket.com/albums/h201/VeryKeen/CresentStreetcolorFinal-1.jpg And here's what I got: Looking for critiques!…
A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
A classroom environment made inside Unreal Engine 4 that I was working on for about two months. I was really struggling with the lighting, postprocessing and overall colours and mood of the scene but now I'm pretty happy with them. I used Blender for modeling and Substance Designer, Substance Painter and Photoshop for…
So I decided to give the environment test a go for the internship at Arena.net this year. Here is my first draft of the basic layout. I haven't unwrapped and UV'd anything yet. Hope to hear some feedback! :)
Hello, I wanted to show the progress that I have made on my Arena Net Environment Art Test. It has to be 3,000 polys or less. Here is an image of what I have done so far.
Hello my name is Kyle Perkins i am an Environment/PropArtist currently looking for work. Email:chaotictwig@yahoo.com Portfolio:http://www.kyleperkinsart.com Here is some of the stuff i have worked on