Hi Everyone! I've been a lurker on Polycount forever and love this community but now it's time to participate in discussion and add to this wonderful site. Im a graduate student at SCAD studying Animation. I am beginning work on my masters thesis this quarter and I wanted to include you all in my research because I am…
For now, that's all that's sharable. It's an amazing team and project and studio. If you would like to see more then 'like' the video and please please share/repost it with people.
Hey Everyone! My name is Will, I love doing characters, and I am looking for work currently as a Character Artist. No one ever grew to the point of being able to land a great position without help and critique from a great community, and you guys are the best! I humbly ask you to provide any feedback and crits on my…
EDIT : Adjusting the reference plane setting fixed both the gap and the texture stretching, I had noise in the material but removing the Pixel Depth Offset node fixed it. Hi everyone ! I'm actually struggling to get a good parallax effect on my wall inside UE4. I'm using a POM material. For the floor it works perfectly and…
Works great for me. The yellowish glow makes for a nice focus / separation of foreground and background. The materials could maye be a bit more different regarding their glossiness, but that might be due to the lightmapping (are you using something for extra reflections, like a cubemap?). But even so, it's working fine.…
hitting the spline button is only the first step. its in no way the easy mode button. you still have to go through and adjust the curves. Here, I`ll try to explain. So in the picture below is the translate y. Lets say its the up and down motion of a foot while it's walking. the first picture is in stepped mode. The next…