Wow these are really cool! Love the stylization on these, and the mix of 3d and lighting with hand-painted details. I would love to see more thoughtful attention to variable line widths. You have some different widths, but each line is the same width along its length. Here's a nice example of how variable line weights…
This model is rad! Really liking the overall detail level and the amount of work you must have put in. Also the waves. Really well done. Perfect amount of whitewater, and splash, it looks super cool! With what tool did you make the ocean? It looks spotless.
That's actually cool, sad that it's not savvy for games, UNLESS you create an entire engine around this pipeline and the plugin to accompany said tools. Oh well...one can always dream.
man that's so cool to hear, mudbox is great, pretty decent texturing tools as well. everything for 10 bucks, duuuuuuuude. blender has similar thing, it's great, but slow as dick.
Yeti's node based workflow is pretty good. Haven't used Xgen in production, but i see a lot of good stuff created from it. also has a lot of cool tools
I had no idea UE3 had a tool like that for modular meshes, it sounds extremely cool. I'd love to see what could be done with interior spaces using this system.
Polycount’s Ryan Jackson talked recenty with Ryan Clark about the development of Crazybump, a tool most game artists now use in their regular arsenal of tools. Ryan Jackson - Before we begin let me just say congratulations! Since Crazybump has been out of Beta it's been quite the success! We've certainly seen a ton of…
Is this a feature or is there any talk about adding something like this? I found this tut that's cool albeit a bit hacky. This would make Marmoset more of a candidate for being a concept tool. https://80.lv/articles/tutorial-rendering-passes-in-marmoset-toolbag/
Hi, I've been working on a simple tool to create visual novels in Unity. click HERE its an example I just made using the tool really quickly as you can see the tool works with 2D or 3D, so we can get creative on the look and style of the novel ( it doesn't have to be anime style either) I plan to release this tool for…
I have a set of 3D letters in Maya 2013 which I made by using the bevel plus tool within the surfaces module on a set of imported illustrator shapes. I am trying to cut up my letters now so that they can later be animated together from tiny shards. For this I have tried using both the interactive split tool and the old…