I was *just* getting settled in to reply to some posts in that thread. Where else am I going to get the chance to preach from my soapbox and blaspheme at the same time? God damn you, gauss - you go to hell and die! Right, that's pretty much what my replies in the other thread would have said, so I'm good.
Blender has made a lot of strides forward in UI and usability with 2.8. If you haven't tried it recently I recommend giving it another look, speaking as someone who has bounced off it multiple times in the past. Blender now has a hotkey (keymap) preset called "Industry Compatible" that replicates a lot of hotkeys from…
I'm getting back into using Maya (Maya LT 2016) after mostly being a Max user for many years. I spent a long, challenging day today trying to make progress on a partially completed model I started in Max a while back. I learned random small things and did all sorts of somewhat chaotic stuff, trying to replicate ways I…
http://www.photo.net/learn/technology/mflash/merl-non-photo.html I saw this article on slashdot (surprise!) and figured it may be of interest to those that don't frequent the site. Here is a blurb from the article: [ QUOTE ] what does it do? The multi-flash camera's non-photorealistic images look like line drawings, but…
When character modeling I tend to use mostly Silo/Zbrush/UVlayout and avoid Maya until the very last cleanup and export stages of a model. Recently I'm doing a lot more environment work where I pretty much have to use Maya for the majority of the process. It feels horribly clunky after using Silo for so long, so I'm…
TLDR: Title, Need help, want to help, tell me what to do better? Long version: Some of you might have already seen this in the WYWOT but thought i'd drop it into its own thread to possibly get any feedback. This was going to be a speed sculpt but ended up being more because the concept was awesome and I wanted to see how…
Hi All, Lurked around this forum for a long time, finally plucking up the courage to post something I'm happy with! This is my first (almost) finished full Zbrush sculpt. I started this a long time ago with the intention of learning ZBrush - getting to grips with hard surface and organic stuff at the same time..I recently…
thanks for the links, it gave me some good advice about cleaning up how I present my work, will be cleaning up my presentation for projects on artstation some of them definitely could be cleaned up and show a bit more of the development side, I actually have been going back to older projects and polishing them every now…
Wix is fine, it gives the most freedom of all website builders i tested, but yeah its only as good as you make it. The presets are definitely the worst. So bad for beginners good for designers with no web skills. In this case he should probably switch tho. What you need to do right now is just keep on modeling and doing…
Although Zelda is definitely an influence on this project, it isn't really my intention to totally replicate the Link to the Past look. I've also been referencing a lot of the pixel art used in the SNES-era Squaresoft and Enix RPGs, which tend to have a lot more detail. I'm more or less trying to find a happy medium…