Hi guys, I had this issue for ages. You minimize a window in max - No text visible anymore. As soon as I had several windows open, it was a an anoying lottery. I don't know if this is the best solution, but I found a workaround on Autodesk forum yesterday. I just want to share it with you, as I found so many useful stuff…
Hello, everyone! We are DesOne studio, specializing in art-outsourcing and game development since 2017. We also provide services in graphical style development of your games, applications, artworks and promos. Our studio performs perfectly, timely and at a reasonable price. We treat our every project as the most important…
So it seems as though TexTools officially does not function anymore with me swapping over to 2018 (mostly due to some super nasty bugs in 2017 I was sick of trying to work around) and now i'm in a quandry. I used it quite extensively and I'm very frustrated with things, so I was wondering if there's any equivalent ways to…
Thought I would start a new project and do a stylized hand-painted axe inspired from Darksiders. I really want to focus on hand-painted textures and low poly geometry. This is the concept art I am using for reference. I really like the shape of the axe but I am planning on mixing up the color's and materials to be my own.…
Hey! So I'm working on tuning up my 3D skills this year in 2017 by really focusing on a game project I've been imagining for a long time now. 'Imagine an Action-RPG that plays like a personality test.' You play as Proto, a kid finishing highschool with no idea where life is going. The world is a scary, depressing place…
Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any…
We are an Indie team of 2 guys working on a TopDown RPG game. Our art direction is stylised. We would like to have a character with a similar style and shape : We need : - High Poly of the Character without equippement ( ZBrush file or fbx / obj ) - High Poly of a similar Sword and shield ( ZBrush file or fbx / obj ) -…