Guys, I've been using Maya 2017 for a while and have always used a simple MEL script that moved my object to the origin, froze transform and then launch export selected so that I could export it to engine, but here at work I'm using Maya LT 2018 and for some reason export selected doesn't work. I can't find any documentation suggesting they changed it. Any suggestions on how to fix it? I have to move a lot of stuff to engine and I have a hotkey set to work for export selected but I'd much rather have this fixed.
Existing script:
move -rpr 0 0 0 ;<br>makeIdentity -apply true -t 1 -r 1 -s 1 -n 0 -pn 1;<br>exportselected();
Export selected doesn't work, all I get is this-
// Error: line 3: Cannot find procedure "exportselected".
Any suggestions on how to fix this?
Replies
btw, The script editor is your friend. Turn on Echo all Commands to get the names of menu commands.
Making it tricky to infer.