Hey, thanks guys. Nah, it's not a self portrait... it started out as one of the random people off of 3d.sk. It is a bit low poly but I sort of wanted to see how far a normal map could carry something with that little geometry. Here's another head (ignore the hair, I hastily scribbled that in) and a doodle I'd like to get…
Thank you Eric I haven’t set a specific triangle budget since this is just a personal project and I’m still learning. The piece will be fairly close to the camera, so I’d like it to look good while keeping the poly count as low as possible. As for animation, yes — I’d like it to have a bit of movement to make it feel more…
I'm trying to achieve the exact same effect seen in the left corner. I have cracked glass pieces modeled similarly, but my technical art side not strong enough to find correct way to do it. I’m struggling to figure out how to get this result.
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in those videos people tweak some lightmass world settings and magically get great results. However, no matter what I do, if I do…
A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
I am brand new to Marmoset, I literally downloaded the program yesterday. I am trying to render out one of my flowers, but the transparency seems to not be working. Only one material works just fine, whilst the rest of my materials are just not showing up in the viewport. When I take off the transparency, the basecolor…
Cool sketch, strong setting, viewing angle is interesting, congrats so far, appreciate your participation, excited to see where this goes, artistically.
Hey Flaagan sorry for the slow response. As far as keystone goes, start by placing bets on both the 10 and 11 keystones as they often get hit. The inside bets for me is where the more reliable money comes from however. You just need to play probability. For example if the dice have dished out two numbers that are low in…
Thank you for commenting Chris! :) yeh, I was thinking about that sleve and if I should get rid of it completely or not, I know it would stretch the texture a lot :S also, i wish I didn't have to rush it so much... but because we had a dedline on Friday for the sculpt and the retop I had to move on to retop by that stage…
Ok so I'll start off. Where to start... First thing that kind of threw me off was the scrolling header. That is a way for me to select your art work, Likewise I can look at your art by actually clicking on the thumbnails below. Get rid of the header make one static image and stick with it because you don't really need two…