Hope I am doing this right, Im new to polycount but I would love some feedback. Currently I am close to completing an Overwatch fan skin for the character Baptiste. I want it to be game-ready and match the Overwatch style. Heres what my low poly looks like: (And heres a reference of Baptiste in-game/Some refs I used) I am…
In many ways, MGS is more of an "interactive movie" than a "game". A lot of care and dedication goes into each cutscene. More than your average video game. It's something they take pride in. And they should. MGS cutscenes are the best out there. And to think they do it all in real-time. Using nothing more than clever…
Most likely it is too late for you but maybe this will help someone else as I was struggling with the similar problem. This happens because sometimes 3dsmax can't recognize which is the mirror bone so it picks the same one or a wrong one. In mirror mode you can see blue, green and red bones and red ones are those who…
I've graduated a while ago but I've never found a job yet, so I'm trying to improve my portfolio now since I was a bit behind I guess, I took some time off for personal reasons and now I feel really behind the industry standards and trying to catch up, (when I graduated PBR workflow and substance painter didn't exist…
I figured out how to curl the biped fingers using Bend Links Mode and clicking on the fingers and using Rotate. I created a slider. I want to create states for the slider, at 0 the hand is almost flat and at a 100 the hand is closed. Any ideas?
Hey guys, thanks for the crit on the dino @brazz yea i should probs add that to the cycles, didn't notice how stiff they looked =/ For max rigs, since i animate in max, there are not to many good ones, and most ones on website like http://rigsarena.blogspot.co.uk/ are made with biped/CAT =/ I use max rig i downloaded from…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
Hey guys, I'm kinda new to this forum, but thought I'd join as I'd like to up my modelling skills. First, a bit of background on my situation to help you see where I'm coming from: I work as a freelance motion designer, yet I love to model in my spare time. Often my work calls for it but not predominantly. I can use Cinema…
Hi everyone, Today I released the Alpha version of a tool I’ve been developing called HardCuts. HardCuts focuses on fast hard-surface concept modeling using voxel booleans and parametric shapes. The idea behind the tool is to make workflows like these very fast: • blockout shapes • boolean cutters • base mesh creation •…
http://blog.megascans.se/2016/09/06/mega-update-1-for-megascans-subscribers-now-available/ Major highlights: 40+ new 2×2 m surface scans, including concrete, grass, mud, plaster and more 70+ new Scandinavian forest atlases, comprising over 750+ new plant specimens Introducing: Megascans News Blog…