Hey guys, I'm kinda new to this forum, but thought I'd join as I'd like to up my modelling skills. First, a bit of background on my situation to help you see where I'm coming from: I work as a freelance motion designer, yet I love to model in my spare time. Often my work calls for it but not predominantly. I can use Cinema 4D very well and am comfortable modelling anything low poly with it. High Poly I haven't really tried to be honest.
Recently I realised that Maya holds a lot of weight in the professional studios so for the last 3 months I have been using Maya exclusively to model. If anyone's interested I'll report my findings on Maya as a C4D user. Not only am I learning Maya but also good practises to modelling that I didn't take into consideration at first. I decided to model a concept illustration by the artist Dmitry Stukov:
![Image: https://us.v-cdn.net/5021068/uploads/editor/lp/mw9plj7veu3q.jpg](https://us.v-cdn.net/5021068/uploads/editor/lp/mw9plj7veu3q.jpg)
This image struck the right balance of being visual appealing to me while presenting a modelling challenge. While I love modelling I also intend to place it in an animation of some kind (I am a motion designer after all), After texturing it up with Substance Painter. But first things first, I set about modelling the base mesh.
![Image: https://us.v-cdn.net/5021068/uploads/editor/tt/tfrpdgemqnz2.png](https://us.v-cdn.net/5021068/uploads/editor/tt/tfrpdgemqnz2.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/j2/snuqtxahss7p.png](https://us.v-cdn.net/5021068/uploads/editor/j2/snuqtxahss7p.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/a6/yt291ct26ghk.png](https://us.v-cdn.net/5021068/uploads/editor/a6/yt291ct26ghk.png)
I was going to post the above pics ages ago but I wasn't sure when I would have anything more to show. Well ~a month and a half later, I finally made some progress. By this time I had become a lot more comfortable modelling with Maya. I started by modelling the Sole and front of the shoe exactly as I saw in the reference pic. By the time I got to the back and sides, I felt I could add my own interpretation. Especially at the back which I made curve out a bit more.
![Image: https://us.v-cdn.net/5021068/uploads/editor/wl/d68bmur0p3mc.png](https://us.v-cdn.net/5021068/uploads/editor/wl/d68bmur0p3mc.png)
If anyone can please tell me how to get those elements in wireframe, OUT of wireframe that would be most helpful. It's nothing to do with the layer they are in. I have no idea why it won't come out of wireframe mode.
![Image: https://us.v-cdn.net/5021068/uploads/editor/dx/vibkdpmtr3ai.png](https://us.v-cdn.net/5021068/uploads/editor/dx/vibkdpmtr3ai.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/gg/05dsk7sax4bw.png](https://us.v-cdn.net/5021068/uploads/editor/gg/05dsk7sax4bw.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/1y/2b9o1ixue458.png](https://us.v-cdn.net/5021068/uploads/editor/1y/2b9o1ixue458.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/mb/7glwgafz2b9c.png](https://us.v-cdn.net/5021068/uploads/editor/mb/7glwgafz2b9c.png)
![Image: https://us.v-cdn.net/5021068/uploads/editor/yh/t2jphwlu4c8s.png](https://us.v-cdn.net/5021068/uploads/editor/yh/t2jphwlu4c8s.png)
Below I've posted a wireframe of the shoe. I know there'll be lots of comments/criticism based on these but I guess that's what I'm here for. I planned poorly for the are around the front of the Nike logo and struggled because of it. I planned better for the other half of the logo and it shows.
![Image: https://us.v-cdn.net/5021068/uploads/editor/rf/wz8dxk6xamwb.png](https://us.v-cdn.net/5021068/uploads/editor/rf/wz8dxk6xamwb.png)
Going forward, I plan to take the show into Zbrush and sculpt in some detail. (I did plan to box model all of it like in the sole of the shoe, but I figured with Zbrush it's faster and easier - even though I don't know zBrush that well). I'm definitely going to define the grips of the shoe in Zbrush.
![Image: https://us.v-cdn.net/5021068/uploads/editor/zp/6y3x82gh3yuj.png](https://us.v-cdn.net/5021068/uploads/editor/zp/6y3x82gh3yuj.png)
In addition to working with Maya for the first time. I also ran into a lot of weird behaviour with the application. I'll list these if anyone's interested but the predominant one was definitely a bug. Often, vertices would shift whenever I made loop cuts. even when I delete history etc. It still happens, and when it does you cannot undo it. A Polycount user had the same issue here:
https://polycount.com/discussion/199532/maya-2018-multi-cut-tool-moving-geometry-after-cuttingAt fist I thought it was just the knife took, but the same bug happens even when using the connect tool. Edge flow is turned off - see below
![Image: https://us.v-cdn.net/5021068/uploads/editor/eo/najq5toqwc8o.png](https://us.v-cdn.net/5021068/uploads/editor/eo/najq5toqwc8o.png)
This is the object before making a loop cut - note the area circled in green...
![Image: https://us.v-cdn.net/5021068/uploads/editor/dv/7ulksft93f82.png](https://us.v-cdn.net/5021068/uploads/editor/dv/7ulksft93f82.png)
...And after - Does anyone else get this issue? In the end I resolved it by duplicating the object, then making the cut and deleting the duplicate. When you duplicate, maya seems to 'play nice' after that- strange.
Anyway, all comments and criticisms welcome - thank you
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Replies
Thoughts and comments welcome - Thanks you!!