Nice. There might be some layout savings, depending on what the texture looks like. You should be able to reuse the same sheet for all your trims that are for props with a material that has peeling paint. What does the 2d texture look like? And are you using a roughness texture too? This would help a ton with lighting…
I've considered modelling up environment structures and get them 3d-printed for use in dioramas or tabletop games, would probably be quite fun to paint up for real...
Noob *points* It's probably actually just Lord of Destruction. You can see that written in small print under the title, albeit mostly obscured by the grainy photo.
there are two things getting mixed up. 'spline modeling', and general curves. spline modeling and to a lesser extent nurbs are less flexible then subdivison schemes which is why subdivision has replaces them in most areas. the fact that they use first degree lines with arbitrary topology (polygons) as input makes them even…
Project: Prospera - a Renaissance-era island logistics city builder (think non combat Anno in pre-industrial Mediterranean) Developer: Velarion Games (solo indie) Engine: Unity URP Type: Freelance / Contract Timeline: ~4–6 weeks after a paid test task (flexible, quality first) Budget: $3,000–$6,000 USD for the full scene,…
So I was thinking has anyone actually say printed out their Uv's literally hand painted them and then scanned them back into the computer at high res? Wondering what this would look like.
This could cover both pc/console games and mobile games. I've got a small set of mobile games I play, and have been playing for a while, which I've yet to put any actual money into. One of which I'm finding I'm really enjoying, and I'm debating whether I should put some money into it (and how much). What usually makes you…
Hey everyone, I'm having some trouble when importing a mesh back into Zbrush. Here is the problem. I'm exporting my sculpted asset at the lowest subdivision and importing it into 3Ds max to unwrap the object. Once unwrapped I'm exporting the .obj and reimporting it into zbrush. I then receive the error, "Mismatch…
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