Damn! No Maya 2011 version. Pior are you telling me that there is a way in Maya to freeze or set the ratio before starting the UV unwrapping process? For example say I have 10 object in my scene. If I combine them all temporarily and apply Automatic UV mapping then the UV texture image squares appear all same size on all…
Glad to help :) I don't know Arnold at all, I was wondering if they can't/won't render a standard maya surface shader, but this link says it's supported. I might try using their standard shader in lieu of the surfaceShader as a test. I forgot to point out that you're using the same texture for both sides and now i feel a…
I've tried to import a low poly mesh from maya after uv unrwrapping it, and converting it to a .fbx file. these errors appear: [Project management] Save successfull [Scene 3D] [FBX] : Mesh normals are invalid (some values are null) and will be recomputed [Scene 3D] [FBX] : Mesh normals are invalid (some values are null)…
Hi! I have spent a ridiculous amount of time tweaking textures in maya, for modular pieces of wall, to make them tile using the place2Dtexture node options as illustrated in picture 1(this took so long i am sick of this f***ing project because of it), so all looked well in maya (picture 2). I then exported to unreal engine…
hello ! i have a strange issue ...i wanted to scale maya interface , so i went to preferences/interface/interface scaling /use custom scaling and i set it tO 200%. That was fine for me . BUT when i did that i couldnt click anything from the toolbox, shelves and icons . it is like a photo that does nothing when u click on…
Nice! Looks beautiful, love the stylization. Can you share a bit of the creation process for these rocks? I’m guessing maybe a macro-sized bake for unique normal map, combined with micro-level tiled detail maps? Reminds me of some of the work Naughty Dog has shared here before.…