Thanks for the input guys but I tried these and neither work any better. Theres many times where offset works just fine but you start hitting walls when something like an L shaped group of faces is selected and you apply offset. It seems like just a simple thing that Max, XSI and Silo have. Oh well, something to suggest to Autodesk!
I think the above image shows why extrude/offset isn't a good substitute for an inset function. Offset handles convext angles perfectly but fails when it comes to concave ones.
Yep, it's a bitch. I'm going to look into it, there should be a way of managing this. I wanted to do some insetting recently and the lack of a proper method was really annoying
Mayas bevel is sort of strange, it takes the selected faces and applies the bevel to all the connected edges instead.
All someone needs to do to write an inset tool is post offset run through all the new edges leading inward, determin their length, and lengthen/shorten them based on the difference from the offset value from the outer 'border' inword. Its completely doable as a post operation, but making it work in real-time (at least via mel) is another matter.
I think the above image shows why extrude/offset isn't a good substitute for an inset function. Offset handles convext angles perfectly but fails when it comes to concave ones.
If you delete the internal edges before you extrude it will work just like Max... don't ask why but it works.
Sorry to bump this but its really annoying. I've been combing the internet looking for a solution or script. Maya does some things great but man the poly modeling is downright painful at times compared to most other apps.
Replies
http://www.creativecrash.com/maya/downloads/scripts-plugins/modeling/poly-tools/c/p3d-solidify
cheers was trying to remeber how to do this...dont use maya enough these days starting to forget the wee tricks
I think the above image shows why extrude/offset isn't a good substitute for an inset function. Offset handles convext angles perfectly but fails when it comes to concave ones.
All someone needs to do to write an inset tool is post offset run through all the new edges leading inward, determin their length, and lengthen/shorten them based on the difference from the offset value from the outer 'border' inword. Its completely doable as a post operation, but making it work in real-time (at least via mel) is another matter.
If you delete the internal edges before you extrude it will work just like Max... don't ask why but it works.