Hey, I like how this is progressing. I definitely agree with reverting back to the containers or at least a mix. While the barrel pallets look nice, they make the whole area look small somehow where'as the giant shipping container made everything look grander. Also, and that is personal preference, I'd make those pipes…
I could use some expert advice on this. I have my gun with physics constraints setup along with cables. This will attached to a aircraft that will slowly lower this gun to the ground, which will cause the cables to sag out of tension. Once its on the ground the top hook will be released and fall to the ground along with…
I've been working on this scene over the weekend and would love to get some general feedback / impressions of it. Bit of background: this is a test scene for a survival horror game, inspired by Silent Hill, with retroish graphics. The direction, as I'd describe it, is to make it look like people remember PS1 games without…
Hello everyone, i am Benoit, this is the first time i post here beside i am a long time admirer of the works featured in this forum. At last i decided to jump in the water and to send you some images to ask feedback and improve the work. Here is the shoot (i hope explicit) i made of my paris hilton model in Blender:…
The rpg I've been working on with friends for xna has been going semi-well, we're still prototyping in a simpler hobbyist game making program at the moment, but I'm kind of on the fence on how i want to do the graphics. Our first experiment with 3d didn't go well over the summer, most of the problems seemed to stem from…
We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to achieve optimum…
We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to achieve optimum…
Hi everyone, Just wanted to share with you all something I'm working on for one of my assignments at Uni. The brief states to create a NASA Rover, however, we have been given complete creative freedom with the design and function, so I decided to make a futuristic moon buggy. I am also posting this to ask a question…
We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to achieve optimum…
We are looking for a talented and experienced Visual Effects Artist to help lead our efforts in creating and innovating stunning visual effects for our current and future titles. The ideal candidate will have an eye for visual detail backed up with excellent technical understanding and ability in order to achieve optimum…