Hello, I'm looking for someone who can rig/animate and maybe create voxel style models if needed. Game is basically a top-down zombie survival shooter for mobile platforms. I already have some voxel style models I have created which still needs rigging and animating but we could still need more 3D voxel models so, you have…
Nice tip Rhino, Ive never modelled from a photo before but Im sure I will have to at some point and thats a very good point. I agree that the ears look way too far back. I think you should model the hair in aswell since there is quite a vast volume of it there. At the moment the hair just looks 'stuck on'. Also, Im…
3D Modeling Generalist Visual Purple is looking for multiple 3D Modeling Generalists for
full-time on site work at our Boise, Idaho Studio. This is a full-time position. The ideal
candidate will have experience working with the Unreal Engine 4 creating primarily VR games. They will also have a proficiency
in a primary…
Hi everyone! My team and I have been working on our game for quite some time now but we're lacking a character designer for our team. The game is being made in Unity and is coming along very nicely. What we would need is someone who can dedicate some of their time every week working on a couple of characters for the game.…
Why do my uv seams on my model create visible seams in substance painter even if layer has no textures. only channel values, or even if my model has no layers at all
Not sure where to post, but is it actually possible to ask a commission for a model work ? I mean I want a character to be a an actual 3d model with rig.
Character Modeler Looking for talented mid level Character Modelers with at least 3+ years experience in feature films or video games. Must been skilled in Maya, 3DS Max or Zbrush, if interested, please send your resume to [email="nicole@damconsultants.com."]nicole@damconsultants.com.[/email]
I've been stuck on this issue for a long time and it's been driving me crazy: I have this model of Jabba (see image 1) which I bought off of CG Trader several years back. I want the character to look exactly the same, but with the tail facing the opposite direction. Unfortunately, when I try to rotate the tail using the…
Hello, I created a model with UDIM UVs and imported to Substance painter by using "Create a texture set per USIM tile" feature since seems like Marmoset 3 doesn't support UDIM texture. But now the problem is I don't know where I can enable Marmoset's multiple texture set option of my model. Should I just bake my model in…
This is a character I've been modelling in maya. I started with a box. Here is the same character after smoothing My goal is for him to look like this reference image, and also to rig him in maya and animate him. I'm new to modelling and rigging and animating, but I'm trying to optimize this model so that it is in the best…