Hi guys I'm currently getting back to 3ds Max after a year of studying Maya at University. I've got a mesh already UV-ed with a ridiculously high polycount. If I was in Maya I would use Poly Reduce and Paint Weights tool to get a nice simple mesh. Any chance there is something similar in 3ds Max?
Hey guys, i am using max for modeling, and want to try and use maya for rigging and animation. But, when i import a model from max in maya, i cant really do something, move my camera or even select the model And my model is 654.145 total. Am i am doing something wrong?
Basically I want grid snapping that every decent level editor has in 3Ds Max. I need to build a lot of assets perfectly grid based currently and the grid snapping options in 3Ds Max are just clunky. There it is like it only snaps the mouse position to the grid and not the actual vertices or object. In the perspective view…
Is there a way to change the default primitive stats? I don't know how many times a day I have to change the default cylinder edgeloops, sphere iterations etc. I realize that the first time you do it in your scene the rest of the ones created inherit those stats, but as soon as I reopen a scene or close max, I'm back to…
Not sure why but when I installed Max 2009 on this new Windows 7 install my Isolate Selection tool was been broken, which as you can imagine is a real pain. The error says: Unknown property: "IsInstance" in undefined. The "Exit Isolation" box pops up still but nothing is actually isolated. I already have max set up the…
Currently I'm working between 3ds max 2012 and 2012 versions at home and uni. The uni has 2010 installed so i find myself having to export 2012 files to .fbx's for backwards compatibility. This of course screws all my lighting, rigging and modifer stacks in the process. Does anyone know of a workaround that allows me to…
It is my first post here and and I hope I will describe it as good as possible. We use custom programmed engine. It needs 3d max exported .X file. The skin is ok and the animations are ok. I was asked to reduce the size of the character. So I turn it into 3d max charater object and scale it. After this delete the character…
I have a few custom scripts on toolbars which I line up together and handily sit to the right of the viewport. However each time I load max they aren't loaded and I need to open them again and reposition them. I have placed them where I want and saved them in my maxstart file but they still don't load. Is there a way to…
I'm wondering if there is a plugin for Max that will convert a mesh to convex shapes automatically. Basically draw edges along any face so long as its 90 degrees or less and close off each new shape automatically. There's a lot of engines out there that only allow for convex collision meshes. Something like this one be…
Hello guys, I mainly use xsi and Im transferring to 3ds max. Does anyone know how to delete multiple edges properly. It seems that when I do delete edges in max, the vertices for those edges remain? Also how can I select multiple edges at the same time from one side to another, I'm not referring to edgeloop selection with…