Hi guys
I'm currently getting back to 3ds Max after a year of studying Maya at University. I've got a mesh already UV-ed with a ridiculously high polycount. If I was in Maya I would use Poly Reduce and Paint Weights tool to get a nice simple mesh. Any chance there is something similar in 3ds Max?
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I would explore using Simplygon's remesher reduction feature, especially now that its free. Its a stand alone app that does reduction, usually for LODs but it works mostly how you describe. You can paint areas for it to preserve and then have it reduce and remesh while preserving skin weights, textures, normals and selected/painted edges and verts. It's great at making skeletal mesh LODs for Unreal and it would be pretty good in this case too.
Yea, Simplygon like almost all simplification tools works on tris only and won't preserve quads or edge flow. I would give my left nut for decent quad-optimizer.