Producer Threewave Software is looking for a Producer who will help push Threewave Softwares game experiences to the next level. The Producer leads multi-disciplinary teams through the game development lifecycle according to our production processes on specific game titles. The Producer is ultimately responsible for the…
Hey everyone! I'm thrilled to finally share this project with you all: Gohan getting chased by a dinosaur, directly inspired by a memorable scene from the anime. As I share this, I can't help but feel saddened by the recent passing of Akira Toriyama, the creative genius behind Dragon Ball. His vision has inspired…
So I started this project a few months ago in order to fully follow a AAA character production from scratch. My computer not being that powerful, I sort of started off at a PS4-like objective in quality, with options to upscale it with a subdivision later to match today’s standards. For now, I have done the sculpt, the…
I feel your pain. Painter is a non-stop puzzles maker . In my experience it's some baked random poly-group id colors or mismatching AO that is included in your masking or gazillion other reasons you may waste a day trying to figure out. It's exactly why I prefer Substance Designer even for 3d objects texturing. At least…
2D Visual Bible Over the past month I was given the assignment of doing a little IP creation, using my slightly rusty 2D skill to create a Visual Bible including at least one full character and environment render, as well as their design processes and any narrative and world development I felt was needed to communicate a…
This is a 3D Modeling and Rendering project Software: 3DS Max 2023, Vray, Photoshop. Modeling of the interior space based on CAD drawings and a few reference images provided the client. Some interior objects is also modeled from scratch, after completing the rendering, post-production is done in Photoshop. Project…
I was fine-art educated so to me it's not art unless it delivers a personal message and pretty much any creation that does that counts as art (sadly that includes nailing a banana to a wall). If we translate that to video games then the game director is the artist - the rest of us are helping.
I guess I'm not exactly sure what job you're actually aiming for. As far as I can tell from your portfolio and the posts I've been able to read, you're looking for work as a character artist. Simply put, if you're making characters, you need to know anatomy. Based on your portfolio, and some of the work I've seen you post…
Hi! Hello everyone! This is my first attempt to make a personal work of this size. Because it is personal work, there is no limit to the production. I just want to challenge my limits. I have experienced countless iterations during the production process, from model to UV to baking to texture, including post-construction…