Howdy all, Looking for some crit's on a Art Test. Really excited about and nervous. Anyway if you lovely Polycount viewer's can lend a crit and view this little badboy of an Ice Cream Truck, the Tri's limit was 8000, i'm at 7464. Wasn't sure if i could post the Included image, if this is not allowed please edit the post…
Answer: - Click the Empty (XYZ axis) - view the Scene - Find the selected Empty in the scene - Click the drop down for the Empty to view all assets attached to it - Right click the Empty and click unlink - This will send the assets back to the center of the scene on the cross section of the X and Y axis (If still unable to…
So I'm developing some assets for a game in unity, but right now im getting this artifact with Xnormal. the normal map bake looks alright although inverted those 2 sides connect but on unity they look alright but then on the app build they are once again inverted. not really sure whats doing this, ive tried inverting Y on…
ah i see, not sure theres any way to do what you want using the normal nodes in the material editor then i'm afraid. it should be possible to use the world x and y coordinates to uv something so that you can apply the same material to the plane and the thing underneath and have then match but i cant see any way to stop…
I think some of those props are looking a little plastic-y. Depending on the importance of these props and how close they are to the viewer you could probably get away with it, but if not, I'd say the cinder block's bump looks a little unnatural...it kinda looks like a strawberry, and the spec on the orange juice, candy…
Hey-oh! She's movin' around! (I really hope these gifs work) I wanted the robot carrying her to be kind of like a rumble-y bee, but not too busy that it's distracting. I might add more shakey panels onto it to emphasize it more. Also she's got a bit of a dome for a head so i'm not sure how I want to handle the clipping...…
Hey o/ After all this im finally touching the face. I've change the concept idea so many times but i finally got one that fits what i want and a possible plot for the creature. Anyway, i choose thise one in order to archiev that cute/naive look. I did some changes on the foot as well, but im still improving it (y)
I'm getting a kind of new-age-druid-vibe from the waist up; The autumn leaves and the little jack-o'-lantern in particular look very "witch-y" and I originally mistook the syringe for some kind of sacrificial knife. I think if you were to push the costume in more of a modern druid/hippy sort of direction you could have…
This looks much better... Just to push this a bit further maybe consider the colour blends between surfaces... like the reflections from bounce lights should be considered to take the texturing to the next level so the golds should receive a little bit of red/dark silver etc from the parts surrounding it and vice versa on…
suggestion. Pack all your flipbook textures into a single sheet x long by y high. Define it as one vertical image and X horizontal images. Then alter the UV's like so: [ame=" https://www.youtube.com/watch?v=6K8XMc6Z89M"]UDK Controllable Sprite Sheet - YouTube[/ame] That will allow you to select which of your 8 sequences…