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Xnormals up/down artifact.

polycounter lvl 8
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SimãoSilva polycounter lvl 8

So I'm developing some assets for a game in unity, but right now im getting this artifact with Xnormal.


the normal map bake looks alright although inverted

those 2 sides connect but on unity they look alright

but then on the app build they are once again inverted.

not really sure whats doing this, ive tried inverting Y on Xnormal but it did nothing.

Could any of you help me out ? or have you ran into this when baking ?

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