Howdy all, Looking for some crit's on a Art Test. Really excited about and nervous. Anyway if you lovely Polycount viewer's can lend a crit and view this little badboy of an Ice Cream Truck, the Tri's limit was 8000, i'm at 7464. Wasn't sure if i could post the Included image, if this is not allowed please edit the post and remove the image. Thanks and i look forward to the info.
Chris Y
Concept
Render's
Replies
It would probably help if you posted some wires so everyone can see exactly what's going on. I don't have much time, but one of the first things I notice is some ugly smoothing on the windshield, side window, bumper side, and on the "E" in Cream. Probably ought to check your smoothing groups.
not seeing where the 8k triangles went, but I'll wait for a wireframe to crit
Spark
If you can hit a good representation/interpretation of the concept with exactly 8000 triangles with not one single triangle wasted, that would probably be ideal in this case. They'd probably prefer that than if you've saved a few hundred off the budget
But what they certainly don't want is you to fill the budget up with a load of tris cos it was quicker and easier for you to do that then spend time cleaning it up.
Thinking about it, that's quite a tricky art test ... looking at it from the pov of someone who sets these things, that's a hell of a lot harder than it first appears. There is a solution, but i'm not giving that away , wouldn't be much of a test if i did ... sorry it's not much of a critique, but i thought it'd be just as useful to know how these things usually work. good luck with it
and it doesn't look like 'smoothing' errors as much as it does triangulation errors. (I'm pretty sure that's not the same thing)
It looks like there are a ton of polys on the horn.
With 8000 tris you should be able to make one hell of an ice cream truck and right now it isn't at that stage yet.
The tires have a ton of wasted tris as well.
1. Why is this a box? At the most it should be a single alpha-ed plane. It doesn't even look like you need an alpha plane from the concept as it is flush with the body of the truck in the concept.
2. The proportions of your cone are completely off. Just look at the concept, it's much bigger.
3. You are correct in that the detail here for the door and window don't need modeled, unless you have left over poly budget. A normal map would pop these out just fine. You are missing the mirrors.
4. I'm guessing it's just not finished, but you have half a van there.
5. Again just look at the concept, the wheel well is very circular and even. Yours is not and the flow is quite ugly, try using a math generated object like squash/edit a torus to get that rounded form.
6. Missing bumper.
7. The whip cream on the ice cream, i would just throw it out at this point. Tons of wasted polys. Whipped cream isn't some symmetrically perfect mathematical shape, its just a gob of organic fluid over the ice cream. The ice cream is the same way. Yours is also way too large of a topping compared to the ice cream.
8. Why bother modeling this, it's flush with the van. Unless you have budget to waste. Again a normal will pop that out.
Look if I can find these in less than 10 seconds, simply by looking at the concept closer, you should be able to crit yourself. These are extremely simple modifications. My advice is to search for some tutorials on polygon flow. There are angled polys that don't have to be, wasted polys used for nothing etc. This is an incredibly simple concept, and they gave you and incredible budget to see where you can put in some creative thoughts. Add a freezer etc. Just look at the concept, over and over and compare it. Once you get the idea, then go nuts with creativity until you are good enough to bypass that. Long way to go, but keep pushing!
You have your gamer tag under your resume... your name is 'LordBallSack1'. You would have to be a drop dead amazing artist for me to even click on the resume if I was a professional art recruiter.
P.S. Motz as far as the Gamertag, i didnt think it was anything bad to keep on the site or it didnt have anything to do with my resume. I just had it up there for people i know. Its been removed now , thanks.
in the concept the red and white fringe above the large window is painted on the van, and not a hanging fringe.
your front wheel wells are way too elongated.
keep working one it.
After that, try to think about how to improve the look of the vehicle to how it would appear in game. Beveling edges is one of the first things I'd do. Take a look at the profiles of the object. Does anything stand out as being really polygonal? I've modeled a PILE of vehicles for various games, and the one thing that always happens is you need to add a lot of polygons in the wheels to get them looking proper, so don't be afraid to do that.
Rounding off the windows a bit might be helpful as well. Anything that a texture can't really translate without being at a high resolution might be a good idea.
Also, I think you can take a fair few polygons out of that cone and add some fine detail to the lower area.
You have your gamer tag under your resume... your name is 'LordBallSack1'. You would have to be a drop dead amazing artist for me to even click on the resume if I was a professional art recruiter.
[/ QUOTE ]
How the hell does Poopinmymouth keep finding work?
Dakkon thanks for the reply, how would you tackle the text around the cone, i thought maybe a alpha plane but that wouldnt give the depth needed.
Thegodzero love the environment work, and props you done. great stuff.
And yeah i guess LordBallSack could look bad on a resume page, LOL
Thanks
7. The whip cream on the ice cream, i would just throw it out at this point. Tons of wasted polys. Whipped cream isn't some symmetrically perfect mathematical shape, its just a gob of organic fluid over the ice cream. The ice cream is the same way. Yours is also way too large of a topping compared to the ice cream.
[/ QUOTE ]
I hope that's not real ice cream they put on top of trucks O.o I agree with most other stuff motz said, but I also agree with monkeyboy_garth.
If you can't translate literally then you might ask what they want. But this is a test, so you can't ask them how big they really want the cone on top of the truck or whatever else looks like it can't be translated literally...So, I would translate as literal as possible. And just assume they want that truck in 3d..not your representation of what you think that truck should look like in 3d.
Really it depends on the company and the amount of artistic freedom they give you. They could hire you cause it looks similiar but good in 3d. Or hire you on your ability to match concept.